We set out to build a park.
What we needed most did not exist, so we built it: a way to rehearse an attraction before anyone builds it.
How we got here
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2023
A park in Switzerland.
Wildcraft Group started out to build a park of its own. In 2023 we were master planning a theme park in Switzerland and negotiating to build it.
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The idea
A place that remembers you.
One idea sat at the centre of everything we designed: an attraction where the whole place answers to one story. What a guest has done is known by every show, every ride and every shop, and the world changes with them.
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The engine
Nothing off the shelf could run it.
A place like that needs every system in it working as one, and no product did that. So we built the engine ourselves.
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The turn
We built the park in the engine first.
Before spending real money we built whole parks inside it and ran them: every system, every signal, a full day of guests. It found the faults between systems while they were still lines on a page.
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Today
That rehearsal is Ghostlight.
Attractions go wrong where systems meet, and those faults wait for commissioning, when they cost the most to fix. Every attraction has them, whether or not it remembers anyone. So we made the rehearsal the product.
Now we rehearse yours.
From a single show to a whole park, run from its specifications.